Azur PromiliaDatabase
Mitty
SRWindbreak WeirWood Elf

Mitty

Mark Generation · Charged Attack DMG

Hmph! Just watch how strong a future Winged warrior can be! And I'm only here to help because you protected the valley, so don't get any ideas...!
Tier
T2Mark Support
Element
Thunder
Class
Amplifier
Weapon
Bow
Main
ATK% · ATK% · Thunder DMG Bonus · CRIT DMG · CRIT Rate
Subs
CRIT Rate › CRIT DMG › ATK% › Energy Recharge
  • Fast mark generation
  • Persistent lightning
  • Needs aiming space

Best team · Mitty Thunder marks

  1. Mitty
  2. Morwyn
  3. Starborn
  4. All teams

Overview

Her kit and build at a glance
Mitty
T2Mark Support tierThunderAmplifierBow

Mark GenerationCharged Attack DMG

Skills

  • Normal AttackArrow Through the SkyDamageMarksSummon
  • Star Resonance SkillSwiftwind ArrowDamageSelf buff
  • Star Decision SkillThunderous AssaultDamageSelf buffMarks
  • Star Companion SkillThundercaller ArrowDamageMarksSummon
  • Skybreaker WingsTeam buffSelf buffEnergy

Build

Flight TrialSRSignature

When the bearer has at least 2 Thunder Tuning Marks, each time their Charged Attack hits an enemy, the whole party's Thunder DMG increases by 0.4% for 12 seconds, stacking up to 20 times.

Courage in the Breach4pc

After the bearer uses their Star Decision Skill, the whole party's Overlimit DMG increases by 18% for 24 seconds. Effects from equipment with the same name do not stack.

Main stats
WeaponATK%
Upper BodyATK%
Lower BodyThunder DMG Bonus
HeadwearCRIT DMG
HandwearCRIT Rate
Substats
  1. 1CRIT Rate
  2. 2CRIT DMG
  3. 3ATK%
  4. 4Energy Recharge
Stat targets
120%+CRIT DMG
Energy Recharge for every BurstPriority
60%+CRIT Rate

Skill priority

  1. 1Normal AttackArrow Through the SkyLv.12
  2. 2Star Resonance SkillSwiftwind ArrowLv.12
  3. 3Star Decision SkillThunderous AssaultLv.12
  4. 4Star Companion SkillThundercaller ArrowLv.10

Damage by type

71%Assist
  • Assist71%
  • Skill25%
  • Normal Attack4%

Kit

Skills and mechanics

Arrow Through the Sky

Normal Attack

Level
Lv.12

Normal Attack

Performs up to three Normal Attacks, firing 2/3/4 arrows respectively and dealing up to ATK as Thunder DMG.

Charged Attack

Deals Thunder DMG and can be charged up to three levels.

Charge Level One: Deals ATK as Thunder DMG.

Charge Level Two: Deals ATK as Thunder DMG. On hit, creates a Weak Lightning Ball for 2 seconds. Each discharge deals ATK as Thunder DMG to nearby enemies, up to 6 times.

Charge Level Three: Grants 1 Thunder Tuning Mark and deals ATK as Thunder DMG. On hit, creates a Lightning Ball for 2 seconds. Each discharge deals ATK as Thunder DMG to nearby enemies, up to 12 times.

While Charged Up is active, a fully charged Charged Attack also fires 2 arrows in a straight line. Each arrow hit grants 1 Thunder Tuning Mark and creates a Lightning Ball. Using Charged Attack ends Charged Up.

Dash Attack

Deals ATK as Thunder DMG.

Jump Attack

Deals ATK as Thunder DMG.

Progression

Level, tiers and Star Gifts
Level
Lv.100
Tier
Tier XI

Stats at Lv.100, Tier XI

Base HP
5,952+2,380
Base ATK
987+352
Base DEF
270+112
Base MDEF
1,576,640
Overlimit Intensity
731+462
Weakness Point Max
62,154

What it costs to reach Tier XI

Where to farm
Currency
  • 584,000Uni
Element Particle
  • 1,360Dark Element Particle
  • 1,112Water Element Particle
  • 900Light Element Particle
  • 812Fire Element Particle
  • 680Thunder Element Particle
  • 560Wind Element Particle
  • 340Ice Element Particle
  • 252Earth Element Particle
  • 132Nature Element Particle
Other
  • 3Paradox's Broken Armor
  • 3Phantom in the Woods
  • 2Paradox's Claw
  • 2Woodland Mirage
Star Gift materials
  • 6Everlasting Radiant Star: Brilliance
  • 3Heart of the Misty Moon: Brilliance
  • 3Peach Blossom Dream: Splendor
  • 2Bountiful Golden Sheaves: Spark
  • 2Butterfly Shadow's Dream: Brilliance
  • 2Crown of Flowers: Spark
  • 2Dragon Ascends the Nine Heavens: Brilliance
  • 2Dragon Ascends the Nine Heavens: Splendor
  • 2Flame-Mane Soul: Brilliance
  • 2Gale's Song: Spark
  • 2Heart of the Misty Moon: Radiance
  • 2Lightfall's Ward: Radiance
  • 2Masterful Brushwork: Brilliance
  • 2Resounding Victory: Spark
  • 2Through Thorns: Spark
  • 2Wolf God's Shadow: Radiance
  • 2Wolf God's Shadow: Spark
  • 1Bountiful Golden Sheaves: Brilliance
  • 1Bountiful Golden Sheaves: Radiance
  • 1Bountiful Golden Sheaves: Splendor
  • 1Butterfly Shadow's Dream: Radiance
  • 1Butterfly Shadow's Dream: Spark
  • 1Butterfly Shadow's Dream: Splendor
  • 1Condensed Heavenlight: Glow
  • 1Crimson Phantom: Brilliance
  • 1Crimson Phantom: Radiance
  • 1Crimson Phantom: Splendor
  • 1First Starlight: Glow
  • 1Gale's Song: Brilliance
  • 1Ironmane Dominion: Brilliance
  • 1Ironmane Dominion: Splendor
  • 1Lightfall's Ward: Splendor
  • 1Resounding Victory: Glow
  • 1Resounding Victory: Radiance
  • 1River Suspended in the Sky: Brilliance
  • 1Through Thorns: Radiance
  • 1Wolf God's Shadow: Glow

Tier XI

Requires Lv.100, World Difficulty 2
Uni×50,000Woodland Mirage×2

Tier bonusBase ATK +16 · Base DEF +4 · Base HP +80

Arrow Through the SkyLv.9 → 11Swiftwind ArrowLv.9 → 11Thunderous AssaultLv.9 → 11Thundercaller ArrowLv.11

Ranks

Duplicate upgrades
Mitty
Damage gain over R0Each rank costsMitty's Resonant Chord×1
I

Wings Feel the Breeze

Personal
+4%
Team
+3%

Improves the first charged setup and shortens the time between mark volleys.

While Charged Up is active, each arrow hit during a Charge Level Three Charged Attack grants you an extra 2 Star Decision Charge. Star Resonance Skill DMG multiplier increases by 8%.

Rotation

Opener and loop
81% of Advanced output

Prime an Enhanced Charged Attack, release it for a Thunder Mark and Orb, then use Burst and leave the Orb field.

Opener

Starting the battle with this character

  1. Skill
  2. Normal Attack
  3. Burst
  4. Outro
  1. 1

    Skill (Swiftwind Arrow) Fire the volley and enter the Charged state for the next Charged Attack.

  2. 2

    Normal Attack (Arrow Through the Sky) Release the full Enhanced Charged Attack for damage, a Thunder Tuning Mark, and the Lightning Orb.

  3. 3

    Burst (Thunderous Assault) Add two Thunder Tuning Marks and the bouncing Lightning Chain.

  4. 4

    Outro (Thundercaller Arrow) Leave with the Lightning Orb field and two more Thunder Marks.

Loop

Swapping in, repeats every 22s

  1. Skill
  2. Normal Attack
  3. Outro
  1. 1

    Skill (Swiftwind Arrow) Prime the next Enhanced Charged Attack.

  2. 2

    Normal Attack (Arrow Through the Sky) Release the fully charged arrow for damage and its Lightning Orb.

  3. 3

    Outro (Thundercaller Arrow) Leave with the companion Lightning Orb field.

Teams

Compositions and Kibo
#1

Mitty Thunder marks

Strength
100
Off-fieldMittyMitty
Mark Generation
On-fieldMorwynMorwyn
Sustained DPS
AlternativesRuby
Off-fieldStarbornStarborn
Team Buff
AlternativesAnais

Morwyn Halkon turns Mitty's Thunder marks into Radiant overloads while Starborn amplifies the whole chain.

Loop:Starborn raises marks, Mitty charges twice, and Morwyn spends Thunder marks inside Radiant.
#2

Mitty charged Shalle

Strength
91
Off-fieldMittyMitty
Mark Generation
On-fieldShalleShalle
Burst DPS
AlternativesNono
Off-fieldStarbornStarborn
Team Buff
AlternativesLuruka

Shalle Ensys converts the safe Thunder setup into a Light charged strike while Mitty remains a short-field archer.

Loop:Use Mitty's Orb field, let Starborn expand the marks, then give Shalle the prepared target.
#3

Mitty steady Faridah

Strength
84
Off-fieldMittyMitty
Mark Generation
On-fieldFaridahFaridah
Sustained DPS
AlternativesMorwyn
Off-fieldLurukaLuruka
Healing & Sustain
AlternativesAnais

Faridah uses the Thunder marks to break Stagger while Mitty and Luruka keep the target exposed and the team healthy.

Loop:Luruka softens the target, Mitty lays Lightning Orbs, and Faridah completes the follow-up chain.

Kibo

Thunder Spirit Bud
Thunder Spirit Bud echoes Mitty's element and keeps the mark setup moving.
Hoomonkey
Hoomonkey adds another Thunder presence for teams built around overload timing.
Skyhawk
Skyhawk helps a ranged team keep pressure while Mitty holds a charge.

Profile

Lore and identity

Lore

Mitty learned the shape of the sky before she learned the shape of a road. In Windbreak, she followed the flight paths of hawks between watchtowers and practiced until her arrows met the same currents. Her bow became a conversation with the weather: a short release for a warning, a full draw for a storm, and three scattered shafts when the air itself seemed to split.

The first Lightning Orb appeared during a summer hunt. Mitty's arrow struck a wet stone, and the spark that followed chased a herd away from a ravine. Rather than fear the accident, she returned each evening to study it. Soon she could call smaller orbs into being, placing them where a pursuer would have to cross. The villagers began asking her to mark safe paths during thunderstorms.

Mitty is quiet in camp but not timid. She counts every arrow, repairs her own fletching, and watches the horizon even while sharing fruit with the younger hunters. When the first thunder rolls over Windbreak, she smiles, draws the string, and lets the sky finish the sentence.

Class
Amplifier
Element
Thunder
Weapon
Bow
Faction
Windbreak Weir
Race
Wood Elf
Stance
Witch Dodge
CV (Japanese)
日高里菜