Overview
Her kit and build at a glance
Mark GenerationCharged Attack DMG
Skills
- Normal AttackArrow Through the SkyDamageMarksSummon
- Star Resonance SkillSwiftwind ArrowDamageSelf buff
- Star Decision SkillThunderous AssaultDamageSelf buffMarks
- Star Companion SkillThundercaller ArrowDamageMarksSummon
- Skybreaker WingsTeam buffSelf buffEnergy
Build
After the bearer uses their Star Decision Skill, the whole party's Overlimit DMG increases by 18% for 24 seconds. Effects from equipment with the same name do not stack.
- 1CRIT Rate
- 2CRIT DMG
- 3ATK%
- 4Energy Recharge
Skill priority
- 1Normal AttackArrow Through the SkyLv.12
- 2Star Resonance SkillSwiftwind ArrowLv.12
- 3Star Decision SkillThunderous AssaultLv.12
- 4Star Companion SkillThundercaller ArrowLv.10
Damage by type
- Assist71%
- Skill25%
- Normal Attack4%
Kit
Skills and mechanicsArrow Through the Sky
Normal Attack
Normal Attack
Performs up to three Normal Attacks, firing 2/3/4 arrows respectively and dealing up to ATK as Thunder DMG.
Charged Attack
Deals Thunder DMG and can be charged up to three levels.
Charge Level One: Deals ATK as Thunder DMG.
Charge Level Two: Deals ATK as Thunder DMG. On hit, creates a Weak Lightning Ball for 2 seconds. Each discharge deals ATK as Thunder DMG to nearby enemies, up to 6 times.
Charge Level Three: Grants 1 Thunder Tuning Mark and deals ATK as Thunder DMG. On hit, creates a Lightning Ball for 2 seconds. Each discharge deals ATK as Thunder DMG to nearby enemies, up to 12 times.
While Charged Up is active, a fully charged Charged Attack also fires 2 arrows in a straight line. Each arrow hit grants 1 Thunder Tuning Mark and creates a Lightning Ball. Using Charged Attack ends Charged Up.
Dash Attack
Deals ATK as Thunder DMG.
Jump Attack
Deals ATK as Thunder DMG.
Progression
Level, tiers and Star GiftsStats at Lv.100, Tier XI
- Base HP
- 5,952+2,380
- Base ATK
- 987+352
- Base DEF
- 270+112
- Base MDEF
- 1,576,640
- Overlimit Intensity
- 731+462
- Weakness Point Max
- 62,154
What it costs to reach Tier XI
Where to farm
584,000Uni
1,360Dark Element Particle
1,112Water Element Particle
900Light Element Particle
812Fire Element Particle
680Thunder Element Particle
560Wind Element Particle
340Ice Element Particle
252Earth Element Particle
132Nature Element Particle
3Paradox's Broken Armor
3Phantom in the Woods
2Paradox's Claw
2Woodland Mirage
6Everlasting Radiant Star: Brilliance
3Heart of the Misty Moon: Brilliance
3Peach Blossom Dream: Splendor
2Bountiful Golden Sheaves: Spark
2Butterfly Shadow's Dream: Brilliance
2Crown of Flowers: Spark
2Dragon Ascends the Nine Heavens: Brilliance
2Dragon Ascends the Nine Heavens: Splendor
2Flame-Mane Soul: Brilliance
2Gale's Song: Spark
2Heart of the Misty Moon: Radiance
2Lightfall's Ward: Radiance
2Masterful Brushwork: Brilliance
2Resounding Victory: Spark
2Through Thorns: Spark
2Wolf God's Shadow: Radiance
2Wolf God's Shadow: Spark
1Bountiful Golden Sheaves: Brilliance
1Bountiful Golden Sheaves: Radiance
1Bountiful Golden Sheaves: Splendor
1Butterfly Shadow's Dream: Radiance
1Butterfly Shadow's Dream: Spark
1Butterfly Shadow's Dream: Splendor
1Condensed Heavenlight: Glow
1Crimson Phantom: Brilliance
1Crimson Phantom: Radiance
1Crimson Phantom: Splendor
1First Starlight: Glow
1Gale's Song: Brilliance
1Ironmane Dominion: Brilliance
1Ironmane Dominion: Splendor
1Lightfall's Ward: Splendor
1Resounding Victory: Glow
1Resounding Victory: Radiance
1River Suspended in the Sky: Brilliance
1Through Thorns: Radiance
1Wolf God's Shadow: Glow
Tier XI
Requires Lv.100, World Difficulty 2Tier bonusBase ATK +16 · Base DEF +4 · Base HP +80
Ranks
Duplicate upgrades














Wings Feel the Breeze
- Personal
- +4%
- Team
- +3%
Improves the first charged setup and shortens the time between mark volleys.
Rotation
Opener and loopPrime an Enhanced Charged Attack, release it for a Thunder Mark and Orb, then use Burst and leave the Orb field.
Opener
Starting the battle with this character
- Skill
- Normal Attack
- Burst
- Outro
- 1
Skill (Swiftwind Arrow) Fire the volley and enter the Charged state for the next Charged Attack.
- 2
Normal Attack (Arrow Through the Sky) Release the full Enhanced Charged Attack for damage, a Thunder Tuning Mark, and the Lightning Orb.
- 3
Burst (Thunderous Assault) Add two Thunder Tuning Marks and the bouncing Lightning Chain.
- 4
Outro (Thundercaller Arrow) Leave with the Lightning Orb field and two more Thunder Marks.
Loop
Swapping in, repeats every 22s
- Skill
- Normal Attack
- Outro
- 1
Skill (Swiftwind Arrow) Prime the next Enhanced Charged Attack.
- 2
Normal Attack (Arrow Through the Sky) Release the fully charged arrow for damage and its Lightning Orb.
- 3
Outro (Thundercaller Arrow) Leave with the companion Lightning Orb field.
Teams
Compositions and KiboMitty Thunder marks
Mitty Thunder marks
Morwyn Halkon turns Mitty's Thunder marks into Radiant overloads while Starborn amplifies the whole chain.
Mitty charged Shalle
Mitty charged Shalle
Shalle Ensys converts the safe Thunder setup into a Light charged strike while Mitty remains a short-field archer.
Mitty steady Faridah
Mitty steady Faridah
Faridah uses the Thunder marks to break Stagger while Mitty and Luruka keep the target exposed and the team healthy.
Kibo
Profile
Lore and identityLore
Mitty learned the shape of the sky before she learned the shape of a road. In Windbreak, she followed the flight paths of hawks between watchtowers and practiced until her arrows met the same currents. Her bow became a conversation with the weather: a short release for a warning, a full draw for a storm, and three scattered shafts when the air itself seemed to split.
The first Lightning Orb appeared during a summer hunt. Mitty's arrow struck a wet stone, and the spark that followed chased a herd away from a ravine. Rather than fear the accident, she returned each evening to study it. Soon she could call smaller orbs into being, placing them where a pursuer would have to cross. The villagers began asking her to mark safe paths during thunderstorms.
Mitty is quiet in camp but not timid. She counts every arrow, repairs her own fletching, and watches the horizon even while sharing fruit with the younger hunters. When the first thunder rolls over Windbreak, she smiles, draws the string, and lets the sky finish the sentence.
- Class
- Amplifier
- Element
- Thunder
- Weapon
- Bow
- Faction
- Windbreak Weir
- Race
- Wood Elf
- Stance
- Witch Dodge
- CV (Japanese)
- 日高里菜








