Overview
Her kit and build at a glance
Sustained DPSMark OverloadNormal Attack DMG
Skills
- Normal AttackSpark of InspirationDamageSelf buffMarks
- Star Resonance SkillDance of ArtDamageSelf buffOverlimit
- Star Decision SkillSeal, Release!DamageSelf buff
- Star Companion SkillMoment of Scorching HeatDamageSelf buffOverlimit
- Burn with HeartSelf buff
Build
When the bearer enters battle, their Overlimit Intensity increases by 175 points for 15 seconds. When the bearer deals Overlimit DMG, their DEF PEN increases by 8% for 15 seconds. This effect does not stack.
- 1CRIT Rate
- 2CRIT DMG
- 3ATK%
- 4Energy Recharge
Skill priority
- 1Normal AttackSpark of InspirationLv.12
- 2Star Decision SkillSeal, Release!Lv.12
- 3Star Resonance SkillDance of ArtLv.10
- 4Star Companion SkillMoment of Scorching HeatLv.10
Damage by type
- Assist49%
- Skill31%
- Normal Attack20%
Kit
Skills and mechanicsSpark of Inspiration
Normal Attack
Normal Attack
Performs up to three Normal Attacks, dealing up to ATK as Fire DMG.
With Ammo, the third Normal Attack starts an Enhanced Normal Attack sequence. Each Enhanced Normal Attack consumes 1 round of Ammo. The sequence can chain up to 12 times, dealing up to ATK as Fire DMG. Using it grants 1 stack of Red Heat.
Charged Attack
Reloads 6 rounds of Ammo. Normal Attacks used within 4 seconds after a Charged Attack trigger an Enhanced Normal Attack sequence.
After using a Charged Attack, gain 1 Fire Tuning Mark. Cooldown: 6 seconds.
Dash Attack
Deals ATK as Fire DMG. If Ammo is not 0 and you are in an Enhanced Normal Attack sequence, a Dash Attack does not interrupt the sequence for a short time.
Jump Attack
Deals ATK as Fire DMG.
Progression
Level, tiers and Star GiftsStats at Lv.100, Tier XI
- Base HP
- 6,226+2,460
- Base ATK
- 1,433+612
- Base DEF
- 273+114
- Base MDEF
- 1,703,360
- Overlimit Intensity
- 450+6
- Weakness Point Max
- 37,292
What it costs to reach Tier XI
Where to farm
584,000Uni
1,660Dark Element Particle
1,332Water Element Particle
772Fire Element Particle
670Light Element Particle
510Thunder Element Particle
462Earth Element Particle
370Wind Element Particle
240Ice Element Particle
132Nature Element Particle
3Paradox's Broken Armor
3Phantom in the Woods
2Paradox's Claw
2Woodland Mirage
6Everlasting Radiant Star: Brilliance
3Gale's Song: Spark
3Lightfall's Ward: Brilliance
3Peach Blossom Dream: Splendor
2Condensed Heavenlight: Radiance
2Condensed Heavenlight: Spark
2Crown of Flowers: Spark
2Echo of the Tide: Spark
2Flame-Mane Soul: Brilliance
2Lightfall's Ward: Radiance
2Masterful Brushwork: Brilliance
2Masterful Brushwork: Splendor
2Peach Blossom Dream: Brilliance
2River Suspended in the Sky: Radiance
2Sky-Cutting Feather: Spark
2Skybreak Savage Wing: Brilliance
1Bountiful Golden Sheaves: Brilliance
1Bountiful Golden Sheaves: Spark
1Condensed Heavenlight: Glow
1Echo of the Tide: Radiance
1First Starlight: Glow
1Gale's Song: Brilliance
1Gale's Song: Radiance
1Gale's Song: Splendor
1Gladiator's Spikes: Brilliance
1Gladiator's Spikes: Radiance
1Gladiator's Spikes: Splendor
1Heart of the Misty Moon: Splendor
1Resounding Victory: Glow
1River Suspended in the Sky: Brilliance
1Roaring Thunder: Brilliance
1Roaring Thunder: Splendor
1Sky-Cutting Feather: Radiance
1Skybreak Savage Wing: Radiance
1Skybreak Savage Wing: Spark
1Skybreak Savage Wing: Splendor
1Wolf God's Shadow: Glow
Tier XI
Requires Lv.100, World Difficulty 2Tier bonusBase ATK +16 · Base DEF +4 · Base HP +80
Ranks
Duplicate upgrades














Flames Whisper Before Dawn
- Personal
- +5%
- Team
- +2%
After Star Decision or Star Resonance Skill, Enhanced Normal Attack starts from the seventh hit and gains a short CRIT DMG window.
Rotation
Opener and loopReload with N1, fire the lance skill, then land three enhanced hits to build Red Heat.
Opener
Starting the battle with this character, no intro
- Normal Attack
- Skill
- Normal Attack
- Normal Attack
- Normal Attack
- 1
Normal Attack (Spark of Inspiration) N1 reloads six rounds and starts the Enhanced Normal combo.
- 2
Skill (Dance of Art) Fire the lance volley, gain a Fire Tuning Mark, and fully reload.
- 3
Normal Attack (Spark of Inspiration) Use enhanced N1–N3 to build Red Heat.
- 4
Normal Attack (Spark of Inspiration) Use enhanced N1–N3 to build Red Heat.
- 5
Normal Attack (Spark of Inspiration) Use enhanced N1–N3 to build Red Heat.
Loop
Swapping in with the intro, repeats every 23s
- Intro
- Normal Attack
- Normal Attack
- Normal Attack
- Skill
- 1
Intro (Moment of Scorching Heat) Enter with the Star Companion Skill and immediately start the Enhanced Normal Attack combo.
- 2
Normal Attack (Spark of Inspiration) Land enhanced N1–N3 to build Red Heat, then refresh ammunition with Skill.
- 3
Normal Attack (Spark of Inspiration) Land enhanced N1–N3 to build Red Heat, then refresh ammunition with Skill.
- 4
Normal Attack (Spark of Inspiration) Land enhanced N1–N3 to build Red Heat, then refresh ammunition with Skill.
- 5
Skill (Dance of Art) Refresh ammunition and the Fire Tuning Mark.
Teams
Compositions and KiboRuby Fire/Thunder hypercarry
Ruby Fire/Thunder hypercarry
Han Youyou supplies Fire marks, Mitty supplies Thunder marks, and Ruby converts both during her ammunition window.
Ruby with Luruka sustain
Ruby with Luruka sustain
Luruka adds healing and DEF reduction when the encounter demands comfort without giving Ruby a second on-field competitor.
Ruby comfort carry
Ruby comfort carry
A slower but forgiving plan that keeps Ruby active while Anais and Kataru cover sustain, shields, and buffing.
Kibo
Profile
Lore and identityLore
Ruby grew up in the Roginia Union among workshops that stayed bright long after the streets went dark. She learned to count by sorting cartridge cases and learned to run by carrying messages between two factories at once. The machinists liked her because she asked how everything worked. The guards liked her because she noticed when a gear sounded wrong.
Her first gun was a short-barreled training piece assembled from three discarded prototypes. It kicked hard, overheated quickly, and made a noise like a kettle falling down stairs. Ruby kept it anyway. She tuned the chamber until Fire and Thunder could travel through the same ammunition without fighting each other, then built a second firing mode for the moments when a normal burst was not enough.
Ruby is all motion when she works. She checks the magazine, watches the marks, and counts the last shots under her breath. Friends see the swagger first, but the swagger is a safety measure: if she keeps smiling, everyone around her remembers that the plan is still under control. When the plan breaks, Ruby fires faster, not louder.
- Class
- Assault
- Element
- FireThunder
- Weapon
- Gun
- Faction
- Lebu
- Race
- Human
- Stance
- Witch Dodge






