Azur PromiliaDatabase
Ruby
SSRLebuHuman

Ruby

Sustained DPS · Mark Overload · Normal Attack DMG

The Roginia Federation's world-famous weapon artist, the Scarlet Flame of Swift Thunder, is here! Whether you put my work on display in a glass case or let it shine on the battlefield, I will not disappoint you! Wait, wait, wait… To use it, you will need the matching activation command…
Tier
T0.5Sustained DPS
Class
Assault
Weapon
Gun
Main
ATK% · ATK% · Fire DMG Bonus · CRIT DMG · CRIT Rate
Subs
CRIT Rate › CRIT DMG › ATK% › Energy Recharge
  • Reliable sustained damage
  • Excellent mark conversion
  • Needs a prepared handoff
  • Needs a prepared handoff

Best team · Ruby Fire/Thunder hypercarry

  1. Ruby
  2. Mitty
  3. Han Youyou
  4. All teams

Overview

Her kit and build at a glance
Ruby
T0.5Sustained DPS tierFireThunderAssaultGun

Sustained DPSMark OverloadNormal Attack DMG

Skills

  • Normal AttackSpark of InspirationDamageSelf buffMarks
  • Star Resonance SkillDance of ArtDamageSelf buffOverlimit
  • Star Decision SkillSeal, Release!DamageSelf buff
  • Star Companion SkillMoment of Scorching HeatDamageSelf buffOverlimit
  • Burn with HeartSelf buff

Build

Moonlit RiteSSRSignature

When the bearer consumes a Fire Tuning Mark, their Normal Attack CRIT Rate increases by 4% for 15 seconds. Their Normal Attack CRIT DMG increases by 9% for 5 seconds, stacking up to 5 times.

Harmony of Stars and Moon4pc

When the bearer enters battle, their Overlimit Intensity increases by 175 points for 15 seconds. When the bearer deals Overlimit DMG, their DEF PEN increases by 8% for 15 seconds. This effect does not stack.

Main stats
WeaponATK%
Upper BodyATK%
Lower BodyFire DMG Bonus
HeadwearCRIT DMG
HandwearCRIT Rate
Substats
  1. 1CRIT Rate
  2. 2CRIT DMG
  3. 3ATK%
  4. 4Energy Recharge
Stat targets
120%+CRIT DMG
2,000+ATK
60%+CRIT Rate

Skill priority

  1. 1Normal AttackSpark of InspirationLv.12
  2. 2Star Decision SkillSeal, Release!Lv.12
  3. 3Star Resonance SkillDance of ArtLv.10
  4. 4Star Companion SkillMoment of Scorching HeatLv.10

Damage by type

49%Assist
  • Assist49%
  • Skill31%
  • Normal Attack20%

Kit

Skills and mechanics

Spark of Inspiration

Normal Attack

Level
Lv.12

Normal Attack

Performs up to three Normal Attacks, dealing up to ATK as Fire DMG.

With Ammo, the third Normal Attack starts an Enhanced Normal Attack sequence. Each Enhanced Normal Attack consumes 1 round of Ammo. The sequence can chain up to 12 times, dealing up to ATK as Fire DMG. Using it grants 1 stack of Red Heat.

Charged Attack

Reloads 6 rounds of Ammo. Normal Attacks used within 4 seconds after a Charged Attack trigger an Enhanced Normal Attack sequence.

After using a Charged Attack, gain 1 Fire Tuning Mark. Cooldown: 6 seconds.

Dash Attack

Deals ATK as Fire DMG. If Ammo is not 0 and you are in an Enhanced Normal Attack sequence, a Dash Attack does not interrupt the sequence for a short time.

Jump Attack

Deals ATK as Fire DMG.

Progression

Level, tiers and Star Gifts
Level
Lv.100
Tier
Tier XI

Stats at Lv.100, Tier XI

Base HP
6,226+2,460
Base ATK
1,433+612
Base DEF
273+114
Base MDEF
1,703,360
Overlimit Intensity
450+6
Weakness Point Max
37,292

What it costs to reach Tier XI

Where to farm
Currency
  • 584,000Uni
Element Particle
  • 1,660Dark Element Particle
  • 1,332Water Element Particle
  • 772Fire Element Particle
  • 670Light Element Particle
  • 510Thunder Element Particle
  • 462Earth Element Particle
  • 370Wind Element Particle
  • 240Ice Element Particle
  • 132Nature Element Particle
Other
  • 3Paradox's Broken Armor
  • 3Phantom in the Woods
  • 2Paradox's Claw
  • 2Woodland Mirage
Star Gift materials
  • 6Everlasting Radiant Star: Brilliance
  • 3Gale's Song: Spark
  • 3Lightfall's Ward: Brilliance
  • 3Peach Blossom Dream: Splendor
  • 2Condensed Heavenlight: Radiance
  • 2Condensed Heavenlight: Spark
  • 2Crown of Flowers: Spark
  • 2Echo of the Tide: Spark
  • 2Flame-Mane Soul: Brilliance
  • 2Lightfall's Ward: Radiance
  • 2Masterful Brushwork: Brilliance
  • 2Masterful Brushwork: Splendor
  • 2Peach Blossom Dream: Brilliance
  • 2River Suspended in the Sky: Radiance
  • 2Sky-Cutting Feather: Spark
  • 2Skybreak Savage Wing: Brilliance
  • 1Bountiful Golden Sheaves: Brilliance
  • 1Bountiful Golden Sheaves: Spark
  • 1Condensed Heavenlight: Glow
  • 1Echo of the Tide: Radiance
  • 1First Starlight: Glow
  • 1Gale's Song: Brilliance
  • 1Gale's Song: Radiance
  • 1Gale's Song: Splendor
  • 1Gladiator's Spikes: Brilliance
  • 1Gladiator's Spikes: Radiance
  • 1Gladiator's Spikes: Splendor
  • 1Heart of the Misty Moon: Splendor
  • 1Resounding Victory: Glow
  • 1River Suspended in the Sky: Brilliance
  • 1Roaring Thunder: Brilliance
  • 1Roaring Thunder: Splendor
  • 1Sky-Cutting Feather: Radiance
  • 1Skybreak Savage Wing: Radiance
  • 1Skybreak Savage Wing: Spark
  • 1Skybreak Savage Wing: Splendor
  • 1Wolf God's Shadow: Glow

Tier XI

Requires Lv.100, World Difficulty 2
Uni×50,000Woodland Mirage×2

Tier bonusBase ATK +16 · Base DEF +4 · Base HP +80

Spark of InspirationLv.9 → 11Dance of ArtLv.9 → 11Seal, Release!Lv.9 → 11Moment of Scorching HeatLv.11

Ranks

Duplicate upgrades
Ruby
Damage gain over R0Each rank costsRuby's Resonant Chord×1
I

Flames Whisper Before Dawn

Personal
+5%
Team
+2%

After Star Decision or Star Resonance Skill, Enhanced Normal Attack starts from the seventh hit and gains a short CRIT DMG window.

For 5 seconds after using Star Decision Skill or Star Resonance Skill, your Enhanced Normal Attack combo counts from its seventh hit, and your CRIT DMG increases by 20%.

Rotation

Opener and loop
86% of Advanced output

Reload with N1, fire the lance skill, then land three enhanced hits to build Red Heat.

Opener

Starting the battle with this character, no intro

  1. Normal Attack
  2. Skill
  3. Normal Attack
  4. Normal Attack
  5. Normal Attack
  1. 1

    Normal Attack (Spark of Inspiration) N1 reloads six rounds and starts the Enhanced Normal combo.

  2. 2

    Skill (Dance of Art) Fire the lance volley, gain a Fire Tuning Mark, and fully reload.

  3. 3

    Normal Attack (Spark of Inspiration) Use enhanced N1–N3 to build Red Heat.

  4. 4

    Normal Attack (Spark of Inspiration) Use enhanced N1–N3 to build Red Heat.

  5. 5

    Normal Attack (Spark of Inspiration) Use enhanced N1–N3 to build Red Heat.

Loop

Swapping in with the intro, repeats every 23s

  1. Intro
  2. Normal Attack
  3. Normal Attack
  4. Normal Attack
  5. Skill
  1. 1

    Intro (Moment of Scorching Heat) Enter with the Star Companion Skill and immediately start the Enhanced Normal Attack combo.

  2. 2

    Normal Attack (Spark of Inspiration) Land enhanced N1–N3 to build Red Heat, then refresh ammunition with Skill.

  3. 3

    Normal Attack (Spark of Inspiration) Land enhanced N1–N3 to build Red Heat, then refresh ammunition with Skill.

  4. 4

    Normal Attack (Spark of Inspiration) Land enhanced N1–N3 to build Red Heat, then refresh ammunition with Skill.

  5. 5

    Skill (Dance of Art) Refresh ammunition and the Fire Tuning Mark.

Teams

Compositions and Kibo
#1

Ruby Fire/Thunder hypercarry

Strength
100
On-fieldRubyRuby
Sustained DPS
Off-fieldMittyMitty
Mark Generation
AlternativesStarborn
Off-fieldHan YouyouHan Youyou
Mark Generation
AlternativesAnais

Han Youyou supplies Fire marks, Mitty supplies Thunder marks, and Ruby converts both during her ammunition window.

Loop:Run Mitty first, then Han Youyou, then let Ruby spend marks and ammunition in one uninterrupted damage string.
#2

Ruby with Luruka sustain

Strength
91
On-fieldRubyRuby
Sustained DPS
Off-fieldLurukaLuruka
Healing & Sustain
AlternativesAnais
Off-fieldMittyMitty
Mark Generation
AlternativesStarborn

Luruka adds healing and DEF reduction when the encounter demands comfort without giving Ruby a second on-field competitor.

Loop:Apply Luruka's spirits and DEF reduction, refresh Thunder marks with Mitty, then return to Ruby.
#3

Ruby comfort carry

Strength
83
On-fieldRubyRuby
Sustained DPS
Off-fieldAnaisAnais
Healing & Sustain
AlternativesLuruka
Off-fieldKataluaKatalua
Defensive Sustain
AlternativesStarborn

A slower but forgiving plan that keeps Ruby active while Anais and Kataru cover sustain, shields, and buffing.

Loop:Use Anais's bell, let Kataru create the shield, then spend Ruby's ammunition chain before resetting marks.

Kibo

Fifi
Fifi keeps Fire present beside Ruby's ammunition and mark loop.
Hoomonkey
Hoomonkey supplies Thunder affinity for a two-element conversion team.
Ruby Beetle
Ruby Beetle adds Fire and Earth utility when Ruby needs a sturdier Kibo partner.

Profile

Lore and identity

Lore

Ruby grew up in the Roginia Union among workshops that stayed bright long after the streets went dark. She learned to count by sorting cartridge cases and learned to run by carrying messages between two factories at once. The machinists liked her because she asked how everything worked. The guards liked her because she noticed when a gear sounded wrong.

Her first gun was a short-barreled training piece assembled from three discarded prototypes. It kicked hard, overheated quickly, and made a noise like a kettle falling down stairs. Ruby kept it anyway. She tuned the chamber until Fire and Thunder could travel through the same ammunition without fighting each other, then built a second firing mode for the moments when a normal burst was not enough.

Ruby is all motion when she works. She checks the magazine, watches the marks, and counts the last shots under her breath. Friends see the swagger first, but the swagger is a safety measure: if she keeps smiling, everyone around her remembers that the plan is still under control. When the plan breaks, Ruby fires faster, not louder.

Class
Assault
Element
FireThunder
Weapon
Gun
Faction
Lebu
Race
Human
Stance
Witch Dodge